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				<td align="center"><h1>Skills</h1></td>
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					<a href="Main.html">Main</a> &gt; <b>Skills</b>
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				<td> Skills fall into 3 different types: Free, Trained, Bound. Free skills are calculated at the beginning of the game and can be raised just like trained skills. Trained skills are calculated when the player trains the skill either during the game or at character creation. Any trained skill used while untrained is calculated at half rounded up of the skills starting value for the character. Bound skills are similiar to trained skills however they may not be used until they are trained. <br/><br/>Most bound skills have requirements these requirments must be met before the initial level of the skill can be trained. If you lose the requirments for a skill your effective skill level will be half of what it was trained to. Skills are calculated initially by adding the values of the 3 associated attributes and looking up the result in the total row of the Starting Skill Level Calculation table. (Remember that 10 is average in all things.)&nbsp;</td>
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						<td colspan="17" align="center"><h3>Starting Skill Level Calculation</h3></td>
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						<td><b>Total</b></td>
						<td width="50" align="center">0-9</td>
						<td width="50" align="center">10-12</td>
						<td width="50" align="center">13-16</td>
						<td width="50" align="center">17-20</td>
						<td width="50" align="center">21-24</td>
						<td width="50" align="center">25-28</td>
						<td width="50" align="center">29-31</td>
						<td width="50" align="center">32-35</td>
						<td width="50" align="center">36-39</td>
						<td width="50" align="center">40-43</td>
						<td width="50" align="center">44-46</td>
						<td width="50" align="center">47-60</td>
						<td width="50" align="center">51-54</td>
						<td width="50" align="center">55-58</td>
						<td width="50" align="center">59-61</td>
						<td width="50" align="center">62+</td>
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						<td align="center"><b>Level</b></td>
						<td align="center">2</td>
						<td align="center">3</td>
						<td align="center">4</td>
						<td align="center">5</td>
						<td align="center">6</td>
						<td align="center">7</td>
						<td align="center">8</td>
						<td align="center">9</td>
						<td align="center">10</td>
						<td align="center">11</td>
						<td align="center">12</td>
						<td align="center">13</td>
						<td align="center">14</td>
						<td align="center">15</td>
						<td align="center">16</td>
						<td align="center">17</td>
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							<td colspan="4" align="center"><h2>Free (0+3)</h2></td>
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							<td align="center"><b>Name</b></td>
							<td align="center" width="200px"><b>Attributes</b></td>
							<td align="center" width="500px"><b>Description</b></td>
							<td align="center" width="200px"><b>Reqs</b></td>
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							<td valign="top">Swimming</td>
							<td width="200px" align="center" valign="top">STR/DEX/AGI</td>
							<td width="500px">The swimming skill allows you character to cross expanses of water.
								This check is performed whenever your character is on a water square. If your character fails this check they will slip under. 
								A character that does not have water breathing and is underwater will take 1 point of damage for every turn they spend under.</td>
							<td width="200px" align="center" valign="top">None</td>
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							<td valign="top">Combat: Unarmed</td>
							<td width="200px" align="center" valign="top">STR/DEX/SPD</td>
							<td width="500px">The unarmed skill allows the character to fight even if they do not currently have a weapon equiped.
								Some players may choose to train this skill and use it as their main means of dealing damage.</td>
							<td width="200px" align="center" valign="top">None</td>
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							<td colspan="4" align="center"><h2>Trained (3+3)</h2></td>
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							<td align="center"><b>Name</b></td>
							<td align="center" width="200px"><b>Attributes</b></td>
							<td align="center" width="500px"><b>Description</b></td>
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							<td valign="top">Combat: Axe</td>
							<td width="200px" align="center" valign="top">STR/AGI/DEX</td>
							<td width="500px">The axe combat skill is used when determining if an attack with a axe will succeed.</td>
							<td width="200px" align="center" valign="top">None</td>
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							<td valign="top">Combat: Bow</td>
							<td width="200px" align="center" valign="top">DEX/DEX/PER</td>
							<td width="500px">The bow combat skill is used when determining if an attack with a bow will succeed.</td>
							<td width="200px" align="center" valign="top">None</td>
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							<td valign="top">Combat: Knife</td>
							<td width="200px" align="center" valign="top">SPD/PER/DEX</td>
							<td width="500px">The knife combat skill is used when determining if an attack with a knife or dagger will succeed.</td>
							<td width="200px" align="center" valign="top">None</td>
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							<td valign="top">Combat: Mace</td>
							<td width="200px" align="center" valign="top">STR/AGI/DEX</td>
							<td width="500px">The mace combat skill is used when determining if an attack with a mace will succeed.</td>
							<td width="200px" align="center" valign="top">None</td>
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							<td valign="top">Combat: Sword</td>
							<td width="200px" align="center" valign="top">DEX/AGI/PER</td>
							<td width="500px">The sword combat skill is used when determining if an attack with a sword will succeed.</td>
							<td width="200px" align="center" valign="top">None</td>
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							<td valign="top">Combat: Staff</td>
							<td width="200px" align="center" valign="top">DEX/AGI/SPD</td>
							<td width="500px">The staff combat skill is used when determining if an attack with a staff will succeed.</td>
							<td width="200px" align="center" valign="top">None</td>
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							<td valign="top">Combat: Thrown</td>
							<td width="200px" align="center" valign="top">DEX/PER/STR</td>
							<td width="500px">The thrown combat skill is used when determining if an attack with a thrown weapon will succeed.</td>
							<td width="200px" align="center" valign="top">None</td>
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							<td valign="top">Disarm Traps</td>
							<td width="200px" align="center" valign="top">DEX/PER/INT</td>
							<td width="500px"></td>
							<td width="200px" align="center" valign="top">None</td>
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							<td valign="top">Escape</td>
							<td width="200px" align="center" valign="top">AGI/DEX/WIL</td>
							<td width="500px">The escape skill is used when trying to escape a pit or trap.</td>
							<td width="200px" align="center" valign="top">None</td>
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							<td valign="top">Lockpick</td>
							<td width="200px" align="center" valign="top">DEX/DEX/INT</td>
							<td width="500px">Used to lock or unlock a door or chest using a lockpick</td>
							<td width="200px" align="center" valign="top">None</td>
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							<td valign="top">Mathematics</td>
							<td width="200px" align="center" valign="top">INT/INT/INT</td>
							<td width="500px">Used to solve puzzles and open portals.</td>
							<td width="200px" align="center" valign="top">+14 INT</td>
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							<td valign="top">Physician</td>
							<td width="200px" align="center" valign="top">INT/INT/DEX</td>
							<td width="500px">Used to heal and recover from wounds.</td>
							<td width="200px" align="center" valign="top">None</td>
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							<td valign="top">Search</td>
							<td width="200px" align="center" valign="top">PER/PER/INT</td>
							<td width="500px">Used to detect traps, hidden doors, and chests.</td>
							<td width="200px" align="center" valign="top">None</td>
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							<td valign="top">Trade</td>
							<td width="200px" align="center" valign="top">CHA/PER/WIL</td>
							<td width="500px">Used when bartering or trading with a none player character. Used to determine a price change if the player decides to haggle.</td>
							<td width="200px" align="center" valign="top">None</td>
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							<td colspan="4" align="center"><h2>Bound (7+4)</h2></td>
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							<td align="center"><b>Name</b></td>
							<td align="center" width="200px"><b>Attributes</b></td>
							<td align="center" width="500px"><b>Description</b></td>
							<td align="center" width="200px"><b>Reqs</b></td>
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							<td valign="top">Magic: <a href="magic/Widow_Weave.html">Widow Weave</a></td>
							<td width="200px" align="center" valign="top">CHA/WIL/WIL</td>
							<td width="500px">This skill gives the player access to all of the spells endowed by the Widow Weave rune. When casting a spell this skill level is used to determine if the spell succeeds. This rune attunes the character to spiders.</td>
							<td width="200px" align="center" valign="top">+16 CHA</td>
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							<td valign="top">Magic: <a href="magic/Hand_of_Lightning.html">Hand of Lightning</a></td>
							<td width="200px" align="center" valign="top">SPI/INT/WIL</td>
							<td width="500px">This skill gives the player acces to all of the spells endowed by the Hand of Lightning rune. When casting a spell this skill level is used to determine if the spell succeeds. This rune attunes the character to elemental lightning.</td>
							<td width="200px" align="center" valign="top">+14 SPI<br>+14 INT</td>
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							<td valign="top">Magic: <a href="magic/Earths_Blood.html">Earth's Blood</a></td>
							<td width="200px" align="center" valign="top">SPI/SPI/WIL</td>
							<td width="500px">This skill gives the player acces to all of the spells endowed by the Earth's Blood rune. When casting a spell this skill level is used to determine if the spell succeeds. This rune attunes the character to elemental earth.</td>
							<td width="200px" align="center" valign="top">+16 SPI</td>
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							<td valign="top">Magic: <a href="magic/First_Equation.html">The First Equation</a></td>
							<td width="200px" align="center" valign="top">INT/INT/WIL</td>
							<td width="500px">This skill gives the player acces to all of the spells endowed by the First Equation rune. When casting a spell this skill level is used to determine if the spell succeeds. This rune symbolizes the understanding of time and space.</td>
							<td width="200px" align="center" valign="top">+14 Mathematics</td>
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							<td valign="top">Magic: <a href="magic/The_Blizzard.html">The Blizzard</a></td>
							<td width="200px" align="center" valign="top">SPI/SPI/WIL</td>
							<td width="500px">This skill gives the player acces to all of the spells endowed by the Blizzard rune. When casting a spell this skill level is used to determine if the spell succeeds. This rune attunes the character to elemental cold.</td>
							<td width="200px" align="center" valign="top">+16 SPI</td>
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							<td valign="top">Magic: <a href="magic/Pierce_the_Night.html">Pierce the Night</a></td>
							<td width="200px" align="center" valign="top">SPI/INT/WIL</td>
							<td width="500px">This skill gives the player acces to all of the spells endowed by the Pierce the Night rune. When casting a spell this skill level is used to determine if the spell succeeds. This rune attunes the character to elemental fire.</td>
							<td width="200px" align="center" valign="top">+14 SPI<br>+14 INT</td>
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							<td valign="top">Magic: <a href="magic/Aestras_Falls.html">Aestra's Falls</a></td>
							<td width="200px" align="center" valign="top">WIL/SPI/SPI</td>
							<td width="500px">This skill gives the player acces to all of the spells endowed by the Aestra's Falls rune. When casting a spell this skill level is used to determine if the spell succeeds. This rune attunes the character to goddess Aestra.</td>
							<td width="200px" align="center" valign="top">+14 Physician</td>
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